top of page

BIO

Personal Profile

IMG_1363.jpg

My name is Rui Cui, and "Rui" here pronounce as "Ray," so you can call me Ray for short.
As an artist, I have five years of experience in 3D Lighting, Texturing, Modeling, Shading, and Rendering, especially when using Maya. Since I was studying Game Design in my undergrad year, I also have three years of experience in Substance Painter and Unreal engine, which makes me quite familiar with real-time rendering. I have one year of experience in Houdini too, and I made some cool effects with the help of it; it is a powerful tool, hope I can use it in the future. And I am also quite familiar with Nuke compositing, video editing, and photo editing. I think all those knowledge would help me better cooperate with the team in the future.
I hope all my work here can give you a better understanding of me.

Education

2020-Present

The Savannah Collage of Art and Design

MFA in Visual Effects

●   Expected in March 2024, GPA: 3.81/4.0

●   Scholarship: Academic Honors Grad Sch (2020 – 2023)

      SCAD Achievement Grad Sch (2020 – 2023)

2016-2020

Miami University

BA in Interactive Media Studies
●    Graduated in May 2020, GPA: 3.42/4.0
●    Minor in 2-D Media Studies
●    Scholarship: Dean’s List (2017)

Internship & Project Experience

2019

Framestore

Intern

  • Create 3D assets based on supervisor's requirement

  • Created different kinds of textures and improved rendering results based on customer’s needs

  • Utilized the lighting resource of rendering

  • Developed an artist mindset and used lighting to affect mood of the overall scene

  • Increased understanding of overall workflow of the production

2019-2020

Senior Group Project

Game-Production

  • Assumed the major responsibility and finished work of rendering and shading in Unreal Engine

  • Made the title sequence of the game

  • Made the lighting inside Unreal Engine, and ensured the shadow of the light didn’t interfere with each other

  • Made the cinematic trailer for the game

  • Cooperate with the modeler and the programmer in the team, and help the programmer build up the scene layout in Unreal Engine.

2023

Harbor Picture x SCAD Collaboration Project

Cologne Commercial

  • Create the storyboard for the project.

  • Create glass material for the cologne bottle in UE5 using Path Tracer.

  • Calculate the real-world scale for the mountain and bottle at scene creation.

  • Using Fog to help create the depth at the background mountain.

  • Using Sequencer to make the previsualization based on the storyboard.

  • Help to fix the broken edge on the bottle and the texture repetition issue on the background mountain.

2023

David Yurman x SCAD Holiday Campaign

"Create Joy"

  • Record and arrange the frame range for each shot based on the boardomatic.

  • Set dressed the scene based on the reference provided and the instructions.

  • Built up the lighting preview for each shot in Maya based on the instructions.

  • Created the camera movement based on the boardomatic and the instructions.

  • Created and modified materials for all assets in the scene.

  • Assisted the Lighting Lead in organizing each shot's render layers and rendering out the result.

Get in Touch

912-572-9205

  • Facebook
  • LinkedIn
  • Instagram
  • Vimeo
bottom of page